Gabriel Knight: Sins of the Fathers (Floppy)

Gabriel Knight: Sins of the Fathers (also known as Gabriel Knight 1 floppy version or GK1) is a VGA point-and-click game adventure game developed and published by Sierra On-Line, Inc. (now Sierra Entertainment, a subsidiary of Vivendi Games). It is the first game of the Gabriel Knight series and was first released in North America on December 17, 1993, but has been subsequently re-released both individually and within the Gabriel Knight Mysteries: Limited Edition, a compilation with The Beast Within: A Gabriel Knight Mystery. The game follows the eponymous Gabriel Knight, a used bookstore owner and fledgling writer, as he investigates a series of local murders he plans to use as the basis for his new novel.

Sins of the Fathers was released cross-format as the floppy version, and Gabriel Knight: Sins of the Fathers (CD-ROM).

Setting
Sins of the Fathers is set primarily in and around New Orleans and includes such real life locations as the French Quarter, Tulane University, Jackson Square, St. Louis Cathedral, Lake Pontchartrain and St. Louis Cemetery. The game also includes locations in Bavaria and Africa.

Plot
The game follows Gabriel as he insinuates himself into the police investigation into a spate of killings which apparently have voodoo overtones, hoping to use the investigation as the basis of a new novel. While touring the most recent crime scene with his childhood friend, Detective Mosely, he finds part of a pattern around the murder victims and recovers a scale he believes belongs to the murderer's snake. Also at the crime scene, he encounters rich socialite Malia Gedde, whom he becomes infatuated with, though she appears unrelated to the crime spree.

Gabriel reconstructs the pattern around the bodies, a veve, which the police have neglected to do, and presents his work to a Tulane professor Hartridge who confirms it is an act of real voodoo practitioners, contrary to the police theory that the voodoo is merely a cover for an underground gang war. Gabriel investigates local voodoo-related people for a link, including Dr John, owner of a voodoo museum, Magentia Moonbeam, a local voodooiene, and Madame Cazaunoux, an old creole woman. After being attacked by Dr. John's snake, he concludes that snake is likely the one from the crime scene, and hence Dr John is involved. With the help of Moonbeam, Gabriel decodes a message left in the cemetery for Dr John, hence discovering how the voodoo group sends its messages. Gabriel also obtains, by nefarious means, a copy of Cazanoux's bracelet, which she claims is enough for entrance to voodoo rituals. The professor at Tulane contacts Gabriel to tell him of the veve's origin, but is murdered before he can do so, leaving behind only a cryptic note referring to the Agris Tribe from Benin.

Meanwhile, Gabriel has begun receiving visions in his dreams of occult nature, and is contacted by a German man claiming to be a distant relative. His grandmother tells him that his grandfather's original name was Heinz Ritter, and hence the man calling him, Wolfgang, is his real great uncle. Wolfgang tries to persuade Gabriel that he is in mortal danger based on visions he's had, but Gabriel ignores him. Wolfgang also tells him that his family is a line of Schattenjagers ("shadow hunter" in German) who fight supernatural beings.

Gabriel attempts to initiate a romantic relationship with Malia Gedde, first by impersonating a police officer, and then by deliberately encountering Malia at her family's tomb. Though initially he's rebuffed, Malia shows up at Gabriel's bookstore, St George's Books, and the two sleep together, much to the consternation of Gabriel's employee Grace Nakimura.

Mosely invites Gabriel to sit in on an interrogation of a confidential informant, Crash, who knows about the voodoo killings. Though Crash doesn't help the police, Gabriel follows him and observes him speaking with a drummer in Jackson Square. Gabriel then follows Crash into the nearby cathedral and confronts him with the voodoo object he got from Cazaunoux. Crash admits that he knows the voodoo cult, but he knows nothing more. Crash, suspected by the cult to have spoken to the police, has been poisoned and dies, but Gabriel makes a copy of his snake tattoo, which Crash says is the mark the cult recognizes.

Gabriel receives the journal of his ancestor, Gunter Ritter, in a parcel from Wolfgang. Upon reading it, he recognizes that the murders Gunter investigated in the late 17th century seem to be related to the Voodoo Murders. The journal tells how Gunter fell in love with a slave girl, Tetelo, who was also the head of a supernatural murderous cult. Gunter used the Ritter family talisman to embue Tetelo with a tremendous amount of power, which she uses to murder all who oppose her. The talisman, the key to schattenjager effectiveness, was lost.

By decoding the drum message being sent by the rada drummer in Jackson Square, Gabriel deduces that Dr John will be attending a conclave that night in the Bayou St John. He leaves a message on the wall instructing Dr John to bring a small coffin with him. Gabriel places a wireless tracker in the coffin, and follows the signal to the conclave. He attempts to infiltrate the ritual and observe the murder, but is recognized by Dr. John, who drugs him with an airborne powder. The ritual mentions Tetelo by name, confirming that Gunter Ritter's case involved the same cult. Though dazed, Gabriel recognizes the woman conducting the ritual as Malia, though she is being possessed ("ridden") by the spirit of Tetelo. Grace, having followed Gabriel, pulls him to safety, though it is unclear whether the cult wanted him dead in the first place.

Gabriel returns to the Gedde tomb, believing that perhaps the Ritter talisman is there, but is knocked out by someone in the dark. He opens a central door and finds the body of Mosely. Believing his life is in immediate danger, he books a flight to Rittersberg, Germany. However, arriving there, he discovers that Wolfgang has already left to find Tetelo's base in the African People's Republic of Benin. Gabriel performs the induction ceremony to become a schattenjager, and then follows his great uncle's path to Benin. There he finds the Ritter talisman in a ceremonial table, but only after Wolfgang is killed by one of the many zombies that protect the remains.

Armed with the talisman and knowing that the voodoo hounfour is underneath Jackson Square, Gabriel returns to New Orleans, where he finds a letter from Malia telling him that Tetelo has abducted Grace. Mosely, alive and well, appears, and they devise a plan to infiltrate the hounfour separately. Gabriel does so, finding costumes for the two of them, and locates Grace. As the ritual to kill Grace begins, Gabriel reveals himself, and Mosely shoots Dr John. Tetelo, in Malia's body, goes to kill Mosely, but Gabriel gives him the talisman to protect him and Grace. Unprotected, Gabriel is dragged to the ritual table by Tetelo, who intends to kill him, but she is temporarily thwarted by Malia, giving Gabriel the chance to destroy the idol that is the source of Tetelo's power. A fissure opens in the earth, and Gabriel is presented with the choice to try to save Malia or to kill her. In either case, Malia falls to her death.

Gameplay
Sins of the Fathers is a point-and-click adventure game, played from a third-person perspective. Its story unfolds over a sequence of "days", each of which has a required set of actions to be performed before proceeding to the next. In this way, the game proceeds mostly linearly, since the puzzles on a given "day" must be completed in order to reach the next day. However, within each day play may be nonlinear. Throughout the game a running score is added to as new challenges (both required and optional) are completed. Unlike newer graphical adventure games that use context-sensitive cursors that change based on what the cursor is hovering over, Sins of the fathers uses "dumb icons" or "dumb cursors" in which the correct cursor must be chosen for a specific interaction with an on screen object. The various cursors are accessed by either selecting the respective icon from the "icon bar" or by cycling through the cursors in a predefined order. The available cursors are: WALK, LOOK, ASK, TALK, PICKUP, OPEN/CLOSE, OPERATE, and MOVE. Inventory items can also be used as cursors with the active inventory item also available in the cursor cycle. Also located on the "icon bar" are the INVENTORY and RECORDER buttons, the active inventory item window, score, and the CONTROLS and HELP buttons. Clicking on the INVENTORY button will open up the inventory window, where items can be selected and combined as well as cursor icons that allow the player to use READ, OPEN, and LOOK commands with any inventory item."ASK" and "TALK" differ in that "ASK" results in "interrogation mode" and is only available with main characters, while "TALK" results in general, usually shorter, interactions and is available for most characters. Interrogation mode allows the player to ask the main characters questions by clicking on a topic from the list displayed. Global Topics may be asked of any character and are always present in the lists while specific topics are unique to each character and are subject to change. Past conversations are accessible through the RECORDER button which opens a recorder tapes window that displays tapes for each of the main characters.

At certain points during the game, the player is required to translate and send Drum Codes and Voodoo Codes. This is done by either selecting the correct character for the Voodoo code or by selecting the correct sequence for the drum code. Once the phrase is complete the player will select the SEND button to send the message.

Credits

 * Design: Jane Jensen
 * Lead Programming: Tom DeSalvo
 * Programming: Bob Andrews, Sean Mooney, Jerry Shaw, and Greg Tomko-Pavia
 * Music / Sound Programming: Christopher Braymen, Neal Grandstaff, Stuart M. Rosen, Kelli Spurgeon, Richard Spurgeon, and Jay D. Usher
 * Interpreter / Development System: Ed Critchlow, Dan Foy, Brian K. Hughes, Ken Koch, Terry McHenry, Martin Peters, Larry Scott, and Mark Wilden
 * Graphics / Artwork: Terrence C. Falls, Darlou Gams, Gloria Garland, Michael Hutchison, John Shroades, Christopher Willis, and Deanna Yhalkee
 * Additional Graphics / Artwork: Michael Hutchison, and John Shroades
 * Music: Robert Holmes
 * Sound: Christopher Braymen, Orpheus Hanley, Robert Holmes, and Mark Seibert
 * Documentation: Maria Fruehe, Nathan Gams, and Jane Jensen
 * Producer: Robert Holmes
 * Associate Producer: John E. Grayson
 * Director: Jane Jensen
 * Technical Director: Bill Crow
 * Writing / Dialogue / Story: Jane Jensen and Bridget McKenna
 * Quality Assurance: Catie Andrews, Robin Bradley, Roger Clendenning, Dave Clingman, Judy Crites, Ken Eaton, Susan Frischer, Matthew Genesi, Michael D. Jones, Jon Meek, John Ratcliffe, Leonard Salas, Sharon Simmons, Daryle Smith, John Trauger, and Douglas Wheeler
 * Special Thanks to: Tony Caudill, Sabine Duvall, Nathan Gams, Dan Kehler, J. Mark Hood, Stuart Moulder, Terese Nielsen, William D. Skirvin, Lesa Spravka, and James W. Thomas
 * Brand Manager: Sherry Wrana and Dan Rogers
 * Photography: Robert Ballew
 * Customer Service: Debbie Catania
 * Video Capture Actors: David Artis, Dana Moody, Max Deardorff, Terrence C. Falls, Robert W. Lindsley, Mark Parker, Lorelei Shannon, Ayesha Tidwell, Mike Weiner, and Karin Ann Young
 * Macintosh Programming: Keith Nemitz, Krishnan Shankar, and Jason Hickingbottom

Patches

 * Gabriel Knight 1 Update (GKPAT10B): This diskette or archive file contains the necessary files to update your copy of Gabriel Knight to version 1.0b. This update corrects several problems described below. Check your installation disks to verify which version you have. This patch also patches version 1.0a to 1.0b.
 * Gabriel Knight 1 Gravis UltraSound Drivers (GUS32): For both floppy and CD versions. These Gravis Ultrasound Drivers will work with some Sierra 32 bit games. These drivers will not work on earlier Sierra games.
 * Gabriel Knight 1 Patch (GK1_NRS): For the floppy version. This non-Sierra update is one of NewRisingSun's script level timer bugs patches. This patch was unfortunately removed from NewRisingSun's site after Hendroz came out with his new Windows installer. Use this for the DOS version. Fixes:
 * Day 5: Lockup
 * Day 6: Sergeant returning too early. You now have 30 seconds.
 * African Snake Mound: Mummies "float" instead of walk if you leave the room too quickly.
 * Note: Before installing this patch, make sure you update to the latest version of the game, first, by installing the Sierra patch (GKPAT10B above).

Guide and Walkthroughs

 * GameFAQs, Gabriel Knight: Sins of the Fathers
 * Let's Play Archives, Gabriel Knight: Sins of the Fathers by Ensign_Ricky and Xander77
 * Let's Play Archives, Gabriel Knight: Sins of the Fathers by flamedrake
 * The Walkthrough King, Gabriel Knight: Sins of the Fathers
 * The Spoiler Centre, Gabriel Knight: Sins of the Fathers