Gabriel Knight Omnipedia
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For the location as it appears in the remaster, see Voodoo Hounfour (GK1HD).

The Gedde Hounfour (aka Voodoo Hounfour) is a location in Gabriel Knight: Sins of the Fathers. It can only be visited during Day 10 and it's the final location to visit during the game.

Background[]

The secret Gedde Hounfour is located right under the Jackson Square. It was allegedly built sometime after the arrival of the Gedde tribe to New Orleans in early 19th century. While it is unknown how it was built under the ground, it was designed exactly like the Snake Mound in Benin. The hounfour also appears to be highly technological and the outer ring is decorated with an expensive carpet. Though the place is no less creepy. The hounfour contains 12 rooms in total with Room 6 being the only known entrance (though there are most likely more entrances) to the hounfour. Whereas the outer circle gives access to the rooms, the inner circle has a sacrificial table similar to the one in the original Snake Mound, a poteau-mitan and a pit of fire. The table is located at the very center of the hounfour and it houses the infamous Gedde Idol, which is seemingly the source of power of the Gedde's and the hounfour was likely built around it.

Locations[]

Room 6 - Elevator Hall and Entry Way[]

Upon reaching the hounfour by the confessional elevator, its doors open to an entry way into the occult establishment. The room itself is a sleek chrome plated room with metallic paneled flooring, walls, and ceilings, with fixed room lamp designed lampposts and florescent lighting. In contrast to its design is a centerpiece of ancient black voodoo art, a sprawled piece of leather skin showing a man near the Snake Mound of Benin violently brandishing a knife in bloodlust, having brutally killed a possible metaphoric Cabrit sans cor' with its blood graphically tossed everywhere.

Outer Hallway[]

Each section makes up a circular Hallway:

  • Pedestal (some with Art, some empty)
  • Art (x2 or x3)
  • Light (x4)
  • Hallway (basic description)
  • Keypad (near Door)
  • Sign (with number of snakes (1-12) leading to outer rooms.
  • Archways to Hallways leading to center ring at odd intervals: 1 Snake, 3 Snakes, 7 Snakes, 5 Snakes, 9 Snakes, and 11 Snakes.

Hallways (central spokes)[]

  • Hallway (basic description)
  • Panel
  • Lights (x2)

Inner Ring[]

  • Room
  • Poteau-mitan
  • Drums (x2)
  • Fire Pit
  • Stone Table
  • Trough
  • Exit to Hallway (x6)

Final Battle and After Destruction[]

  • Gedde Idol
  • Crack

Vault (1 Snake)[]

Malia's Bedroom[]

Dr. John's Ritual Room[]

A bloodcurdling and gut churning place of savagery and death, Dr. John's Ritual Room is the lurid abode which he resides upon his visits to the Gedde Hounfour. Perhaps providing an insight to the terrors of the ancient and fanatical world of black voodoo and its practitioners, the room is coated in a graphic veneer of human skin, stitched in erratic patchwork, with blood smeared and splashed over the walls, as if men themselves were the sport hunted to craft its horrific display. Spikes sometimes are used to hold the skins onto the wall in place, and also come to be used as makeshift pegs to hold things, such as keycards and machetes. Lit with the top corner lights typically built into the design of the hounfour, the illumination vividly brings out the overall sense of fear, horror, and raw primal barbarity the room shows along with a dissonant subconscious sense of contradiction and extreme alert of danger and anomaly, as if the concealing darkness than revealing light is meant for this kind of atrocity of humanity.

At the center of the room, an imposing and towering altar crafted of the bones, skulls, and ivory of mammoth animals like elephants and buffalo are constructed together as if to manifest a grotesque spirit of eldritch evil, appropriately in this case to perhaps make into form the evil loas the Gedde Cartel worships and serves. At its top, is crested a human skull with taxidermied raptor wings at its sides, while flayed head skins of sacrificed people horrifically hang off of the horns of the lower buffalo skull's horns. Often, Dr. John comes to bring sacrifices and offerings appropriate for their faith's evil gods, typically that of flesh and byproducts of animals and men, and offers them before devoutly engaging in intense sessions of prayer to communicate with them in deep seance.

Business Office[]

Business Office[]

Elevator Lobby Room[]

Supply Room[]

Grace's Bedroom[]

Ritual Animal Cages Room[]

Laboratory[]

Bedroom[]

Outer Hallway[]

See also[]

  • Voodoo Hounfour (novel)
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